Facebook Slashes Oculus Price For Second Time As World Refuses To Adopt Virtual Reality

In the aftermath of the collapse of the “wearables” craze, Virtual Reality was supposed to be next big thing.
Back in 2014, when Facebook paid $3 billion to acquire Oculus, CEO Mark Zuckerberg said at the time that the medium, which offers a 360-degree panoramic view through headsets, would “become a part of daily life for billions of people.”
That has not happened, although as Reuters notes it is unclear if that is because of high prices, something inherent in the technology or some other reason (incidentally, two years ago we suggested that for a fully immersive experience the existing hardware of most computer users would have to be upgraded, a bottleneck which has clearly proven insurmountable for the time being).


This post was published at Zero Hedge on Jul 10, 2017.